AI Insights · Timothy · April 2024
Top 5 Slime Games Performance in Austria Q1 2024
Discover the performance of the top 5 slime games in Austria during Q1 2024, featuring trends in downloads, revenue, and active users.
In Q1 2024, the top 5 slime game applications in Austria showcased interesting performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the popularity and engagement of these apps on a unified platform.
Super Slime - Black Hole Game from Supercent, Inc. saw significant growth in weekly revenue, peaking at around $87 in mid-March. Downloads surged particularly in February, reaching a high of 2.8K in the week of February 19. Active users also increased steadily, peaking at 8.7K during the same mid-February week.
My Talking Slimy: Cat Friends by Pixeland OU maintained a consistent weekly revenue, peaking at about $405 in late March. While downloads remained relatively stable, a slight uptick was noted in late March with 256 downloads. The app's active user base hovered around 1.2K to 1.5K throughout the quarter.
Super Slime Simulator: DIY Art from Dramaton displayed minimal revenue generation, with a peak of just $9 in mid-January. Weekly downloads showed a modest increase, reaching 336 in late February. Active users experienced a gradual rise, peaking at 1.8K in mid-February.
Bruno - My Super Slime Pet, also by Dramaton, had sporadic revenue, peaking at $15 in early March. Downloads were relatively stable, with a high of 334 in early February. Active users consistently increased, reaching 1.6K by the end of March.
Slime Simulator Time: 3D ASMR from Questzy had negligible revenue. Downloads varied significantly, peaking at 145 in mid-January but dwindling to single digits by late March. Active users decreased from 352 in mid-January to 149 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.